San Diego:

6v6 Volleyball Rules


1.) Format is both 6v6 women’s and 6v6 co-ed indoor volleyball.

2.) League standings will be determined by match winners, not individual game winners. A match will consist of the best of three games.

3.) The game is played using the rally point scoring system. The first team to rally score to 25 points with a two-point lead shall be declared the winner (i.e. 27-25, 28-26).

4.) If a third game is necessary, the game will be played up to 15 points with a team winning by two points to be declared the winner.  Teams will switch sides at “8” to play the rest of the match.

5.) Teams are allowed two (2) 30-second timeouts per match.

6.) The net height will be 7′ 8″ for the women leagues and 8’ 0” for the co-ed leagues.



1.) Teams may carry up to 14 players on their roster during any given season. Players are allowed to be added (or subtracted) up to the fifth (5th) game (not fifth week) of the regular season.

2.) Players may only play on one team in the same division in any Flight Action Sports volleyball league. If a player does play on more than one team in a separate division at the same location, that player is only eligible to play with the second team in only one division higher or lower than the original team’s division that player plays for. For instance, a player who plays for a Div. I team cannot play for a Div. III team. A player who plays on a Div. II team cannot play on a Div. IV team, etc. as well.

3.) A team consists of six players on the court. A team must have a minimum of four players on the court to start a game (minimum of one female if only four players are able to start). Maximum of four men and a minimum of two women on the court at all times when playing with a full squad.

4.) FAS players must participate in at least three games during the 10-game regular season in order to qualify for playoffs.



1.) Teams must have a minimum of two women in the six player game to avoid penalties. (Teams may play with as many as six women, but a maximum of four men).

2.) A team may never have more than four men on the court at one time.



1.) Once ready for play (whistled for service) only one toss is allowed per serve but you have five seconds to serve the ball. Ball must be released from hand before contact is made. Play continues until a whistle is blown for a violation (e.g., lift or player touching the net) or the ball hits the floor.

2.) The server may not step on or over the end line until the ball has been contacted. The width of the service area is from sideline to sideline. The depth of the service area is infinite. If a player steps on or over the line, a foot fault will be called and it will be a side out.

3.) The ball may touch the net and go over as long as it’s between the antennas.

4.) Screening the players of the serving team must not prevent the receiving player from watching the server or trajectory of the ball. Screening is illegal and a fault, loss of serve and a point will be awarded to the other team.

5.) Positions of players at service: At the time the ball is contacted for the serve, the placement of players must conform to the service order.

i.) In the front or back row, the center player may not be as near the right sideline as the right player nor as near the left sideline as the left player.  No back row player may be as near the net as the corresponding front row player. After the ball is contacted, players may move from their respective position.

ii.) Before the start of a new game, the serving order may be changed.

6.) All serves may be returned with a two-handed, one-handed bump, or a set. A served ball cannot be spiked-returned unless behind the ten foot line.  Serves cannot be blocked.

7.) Player contact with the net: If a player contacts the net during play, with any part of his/her body, including that portion outside the antennas, is a fault.

i.) If the ball is driven into the net with such force that it causes the net to contact a player, such contact is not a fault.

8.) Crossing the Centerline: Contacting the opponent’s playing area with any part of body, except the feet, is a fault. If the foot crosses the center line completely, it is a fault and automatic point for the opponent.

9.)A front row player may play the ball anywhere on the court. A back row player may attempt to attack the ball standing anywhere on the court or jumping (taking off) behind the 10′ line.

10.) Service / Receive: Players can return the serve by:

i.) Bump pass

ii.) Clasping their hands together

iii.) A closed fist

iv.) Open-hand receive – You are allowed to set the serve

11.) Double contacts (two people hitting ball simultaneously) are allowed on the first ball over the net as long as it is one attempt to play the ball. It doesn’t matter if the other team served, spiked, bumped, or set the ball over the net). Double contacts are not allowed on team’s second or third contact.

12.) Lifting is illegal. A lift is any use of an open hand(s) while making contact with the ball that is not in a firm manner.

13.) Hitting the Ball – You can use any part of your body as long as it is not a carry. Exception is that a serve must be put into play with your arm.

14.) Reaching over the net – You can reach over the net as long as you do not touch the net, but the ball must break the plane of the net before you can make contact with it.

15.) Reaching over to block a set is a violation.

16.) Back row players – cannot spike or run up to block at the net. If a back row player wishes to spike (direct a ball into opponent’s court that is above the height of the net) a ball at the net, they must jump from behind the 10-foot line.

17.) Maximum of three hits: Each team is allowed a maximum of three successive hits of the volleyball in order to return the ball to the opponent’s playing area.

18.) At no time may the ball make contact with the antenna. Doing so will result in a point for the other team.

19.) When attempting to set a ball with your hands you must receive and release the ball cleanly with both hands.  If doubled-contacted, it is a automatic fault and point for the opposing team.



1.) The winning captain of a coin toss will select to serve first or choose which side they prefer to play on, (not both).

2.) Hitting / Blocking: There is no male/female hitting rule/order.

3.) A defensive block does not count as one of the allowable contacts. A player may reach over the net to block a ball if:

i.) Any portion of the ball breaks the plane of the net.

ii.) After the offense has come in contact with the ball on the third attempt.

4.) Contact of the ball when spiking is legal only if a portion of the ball is in contact with the plane of the net or on the hitter’s side of the net. Hitters may follow through over the net after legal contact as long as they do not make contact with the net. The ball must be cleanly hit when spiking with an open or closed hand.

5.) No part of the body may touch the net at anytime.

6.) Rotation: Teams must rotate after every side out. This includes the first side out of the game.



1.) All team players must wear the same color shirts/jerseys (uniforms) with permanent numbers on the back as a minimum requirement. Jersey numbers on the front of the uniform as well as on the back is recommended.

2.) Jewelry is prohibited.

3.) Beginning in Week Two of the regular season, teams will be penalized two points per player wearing an illegal jersey. NOTE:

This rule is only enforced if the opposing team captain protests and brings it to the attention of the officials and league manager before the game begins.



1.) If a team does not have at least four players by 10 minutes after the scheduled game starting time then that team will be charged with a forfeit for the first game.

2.) Teams forfeit all three games if there are not enough players after 15 minutes after the scheduled start time.

3.) Forfeit fees ($80 per team) must be paid to the league director within 48 hours of occurrence . The $70 covers both teams’ ref/stats fees for that forfeited game. Failure to comply with this ruling will result in that team being eliminated from further play until it is covered.

4.) In the event of a double forfeit, both teams are responsible for paying their respective forfeit fees according to the above policy, $70 each, within 48 hours. Both teams will also receive one loss.

5.) Teams must contact league director within 24 hours prior to scheduled game time to avoid being charged forfeit fee.

6.) If a team forfeits two (2) games in a season, the team will be dropped from the league for the remainder of the season.


1.) All players shall respect the calls of the Flight Action Sports (FAS) officials.

2.) No fighting. Any player involved in fighting (whether it was instigated or not) shall be immediately ejected from the game and subject to further suspension depending on the severity of the incident and at the discretion of the league. Games may be “double-forfeited” as a result of fighting. Teams or players who instigate fights will be expelled from the league. League fees and ref fees will not be refunded for expulsions as a result of fighting.

3.) Any player who threatens or abuses (either physically or verbally) an official during any part of the game will be ejected from the game with the likeliness of being suspended for at least one week of games. Reinstatement into the league will be based on the severity of the incident.

4.) Excessive profanity on the court or sidelines (may or may not receive an official’s warning).

5.) Absolutely no food or beverages are allowed on the court; ONLY WATER IS ALLOWED. No sunflower seeds, sports drinks, gum, etc.

6.) No cigarettes, cigars or other forms of tobacco or illegal drugs on premises.

7.) Alcohol is prohibited at all locations, including the parking lots. Violators will be banned from future attendance.

8.) Team captains AND players are responsible for the conduct of their fans and guests. Failure to adequately supervise fans/guests will result in suspension and/or forfeiture of games.


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